X-Wing Retrospective Part 1: Rogue Squadron

 If you listen to podcast here at Tosche Station, (and if you do, great, if you don’t, why not?) you’ve heard that in honor of the coming latest addition to the fantastic X-Wing series, Mercy Kill, we’re presenting you a retrospective of the series.  It will provide a great opportunity for those of us who haven’t read the books in a very long time to refamiliarize ourselves with it.  That is actually my own situation—I love these books but somehow I haven’t read them for what must have been a solid decade.

I imagine that there are plenty of you out there that are regulars here at the site that have read my prior material and you’re worrying.  Why is the snarky, jaded guy reviewing the first part of this?  Is he going to rip it apart?  Will he ruin these books for me?

Yes.  I mean no.  Very no.  I love these books and I have an even  better perspective on them now.  And by now, I mean, after I’ve been looking at some of the most poorly written books in the entire saga. I know what bad Star Wars looks like.  This isn’t that.  Praise the Force!

So, without further adieu, X-Wing: Rogue Squadron.

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Star Wars and Stagnation

No, no I’m not talking about how it might appear that the longer the series seems to go on, the worse it gets, although that argument can certainly be made. No, what gives me pause is the recent popularity of the Old Republic series, the old RPG’s (KOTOR and KOTOR 2) and the new MMO.

I want to go ahead and make the statement that I have only played a touch of KOTOR and none of the MMO at all. This is not a critique of the gameplay or even the plot of the games. All of that is fine. This isn’t even a statement regarding the continuing breakdown of complexity in the expanded universe, where we once had characters like Thrawn that were not simply evil for the sake of being evil and all we seem to have left at this point is new Sith Lord with a really stupidly evil name.

No, I’m talking about the kind of stagnation we talk about when we mention it historically. To be succinct, what I’m referring to is a state in which a culture ceases to develop in meaningful ways, culturally and technologically. Culture stagnation generally occurs when no new material is being introduced and instead all that seems to appear is derivative of already existing works. Technologic stagnation is essentially the same.

So, Star Wars, the prequels and the trilogy, there is an established setting that has a diverse population of humanoid and completely alien life and two different ruling bodies, one a tyranny and the other an ostensible democracy with a single legislative and executive office combined into a senate, so essentially a parliamentary body instead of a separation of powers. There’s a lot of history regarding a body of enforcers that are separate from the government (and apparently derive their authority from a genetic mutation and have no oversight). Faster than light travel not only exists but is easily obtained by civilians and what is likely to be plasma based weaponry, again easily obtained and common technology.

This is where my problem starts. The Star Wars setting gives us a huge, interconnected galaxy related through conflict and trade. Now, if we’re willing to set a few things aside, like how does Thyffera supply literally thousands of worlds with a miracle drug, we end up with something not altogether outlandish considering the technology. Except for one thing.

What is that issue? Alright, I don’t have a problem with the Clone Wars or Galactic Civil War eras, it’s the KOTOR era stuff that’s causing all the problems. All of the technology seems to be the same, the FTL, the weaponry, lightsabers, Jedi, everything, it is all the same. And here’s the real kicker, this setting is supposed to be 5,000 years prior to the events of the movies.

So, nothing has changed in 5,000 years except governments. What is wrong with this galaxy?

Because not all of us can be at SW Weeksends

One of our illustrious staff has the good fortune to live in FL and is currently enjoying the fun of Star Wars Weekends in Orlando at the happiest place on Earth, Disney World.  Since the rest of us are far flung from Orlando, we’ll have to get by on just videos of some of the attractions. Like this year’s Hyperspace Hooplah!

Retro Review: Darksaber Part II

For those of you that have looked at my reviews in the past, you know that I have a propensity for hyperbole.  And snark.  Lots of snark.  Kevin J. Anderson is a writer that I’ve thrown a lot of flak at in the past.  Really, he’s been one of my favorite targets, and I’ll say this, he really does seem to bear a good bit of it.  At a time not so far back, I’ve referred to him as being a kind of nemesis to me.

But to be honest, that was before I read some of the SWEU material that I was steered around the first time I was going through the Bantam/Spectra era books, which has been a long time ago.  You know that the last review I did was for Children of the Jedi in a series of posts that went on for a bit too long.  Barbara Hambly is likely not as bad a writer as she came across in that book, but it really seemed like she was pretty far outside her wheelhouse.

That book gave me a big dose of perspective for the concept of bad Star Wars.  I had held that Anderson’s books were bad Star Wars up to a point, but something else has come to my attention.  There’s a difference between bad Star Wars and not good Star Wars.  Children of the Jedi was bad.  Darksaber isn’t bad Star Wars; in fact it fits in with my usual prerequisites for being pretty good, but it has a pretty long list of bad features that throw it out of that.

I can say something good about Kevin J. Anderson up front.  I swear, just watch.  The Jedi Academy Trilogy established some very important aspects of the Expanded Universe at large.  I didn’t like it.  I didn’t like the way it was written, but for anyone who is coming into the EU from the start of the Bantam/Spectra era, it’s pretty much required reading.  For anybody who is wondering where the Academy came from, it’s important.  Let’s be honest, if you’re looking at anything except the core of the New Republic Era, anything later pretty much encourages you to read it.  The characters and concepts that get to be important later on have their sources there.

Now, you don’t want to read this; it isn’t the funny bit.  Me talking about the stuff that’s wrong–that’s what you want.  So, here’s where we stand, I’m going to break this down into just two parts, I’m not running a page by page analysis, you’re going to get the problems at large as I see them.  For me, Darksaber has two fronts of problems.  There’s the distinct storytelling issues and there’s the technical issues.

For today’s post, we’re going to focus on the latter of the two.  Hit the jump to see the story elements of this book that crawl under my skin.

Continue reading

Retro Review: Darksaber Part 1

 

           For those of you that have looked at my reviews in the past, you know that I have a propensity for hyperbole.  And snark.  Lots of snark.  Kevin J. Anderson is a writer that I’ve thrown a lot of flak at in the past.  Really, he’s been one of my favorite targets, and I’ll say this, he really does seem to bear a good bit of it.  At a time not so far back, I’ve referred to him as being a kind of nemesis to me.

But to be honest, that was before I read some of the SWEU material that I was steered around the first time I was going through the Bantam/Spectra era books, which has been a long time ago.  You know that the last review I did was for Children of the Jedi in a series of posts that went on for a bit too long.  Barbara Hambly is likely not as bad a writer as she came across in that book, but it really seemed like she was pretty far outside her wheelhouse.

That book gave me a big dose of perspective for the concept of bad Star Wars.  I had held that Anderson’s books were bad Star Wars up to a point, but something else has come to my attention.  There’s a difference between bad Star Wars and not good Star Wars.  Children of the Jedi was bad.  Darksaber isn’t bad Star Wars; in fact it fits in with my usual prerequisites for being pretty good, but it has a pretty long list of bad features that throw it out of that.

I can say something good about Kevin J. Anderson up front.  I swear, just watch.  The Jedi Academy Trilogy established some very important aspects of the Expanded Universe at large.  I didn’t like it.  I didn’t like the way it was written, but for anyone who is coming into the EU from the start of the Bantam/Spectra era, it’s pretty much required reading.  For anybody who is wondering where the Academy came from, it’s important.  Let’s be honest, if you’re looking at anything except the core of the New Republic Era, anything later pretty much encourages you to read it.  The characters and concepts that get to be important later on have their sources there.

Now, you don’t want to read this; it isn’t the funny bit.  Me talking about the stuff that’s wrong–that’s what you want.  So, here’s where we stand, I’m going to break this down into just two parts, I’m not running a page by page analysis, you’re going to get the problems at large as I see them.  For me, Darksaber has two fronts of problems.  There’s the distinct storytelling issues and there’s the technical issues.

For today’s post, we’re going to focus on the former of the two.  Hit the jump to see the story elements of this book that crawl under my skin.

Continue reading

The Death Knell for a Network

This something for the gamers out there.  I saw this news crop up this week and I felt compelled to say something about it.  When I started college, I was exposed to the network G4 for the first time.  I really actually enjoyed it an awful lot back then.  For point of reference, this was 2005.  The dorms had cable in every room and it was awesome, occasionally at the start of the year, we’d have a week of HBO for free in the hopes of convincing students to order it and spend more money.

In any event, I would watch G4 probably far too much at the time.  For those of you that don’t know, the network has been built around the concept of being a network for video gamers of all stripes, all console and pc players could tune in and get their impressions of games and sometimes insider info before it really got out much.

Additionally, they had a lot of original content outside of their two news shows, X-Play and Attack of the Show (AOTS).  Some of these shows were based around just cheat codes, easter eggs and unlockables in games (Cheat) or one block of programming that was just showing the trailers for games that were coming out soon or old trailers for games already released but that were awesome trailers you’d want to watch again anyway.

Eventually they even started broadcasting what has become a small phenomenon, Ninja Warrior, a show that is a translation of a Japanese obstacle course show called Sasuke.  This isn’t a show like the Most Extreme Elimination Challenge, which is largely pretty darned hokey.  Ninja Warrior is an actually really difficult looking challenge based on athleticism.

As time has worn on, though, a lot of that content that I enjoyed was pared down.  First the trailer programming was cut, then Cheat.  But that was okay because they introduced a program called ‘Movies that Don’t Suck,” which was great because they’d show honestly awesome movies.  The ones that come to mind are Tron and a myriad of Bruce Lee flicks.

Well, by the time I was a senior, they’d started trimming a lot of that from their content as well, but that was okay because they still had some pretty respectable people on the air.  I never really liked AOTS but it did have some level of journalism to it, not a lot but it had something.  Mostly that was the work of Olivia Munn, someone that I particularly don’t care for, but that’s me.  Aside from her, they had Geoff Keighley, who was a pretty good personality for their correspondence outside of the regular hosts and had his own news show for a while before it was cancelled in 2009.  Finally, they had an industry veteran named Adam Sessler.

Adam knew what he was about when it came to games.  Not only had he been involved in gaming journalism for a very long time, he’d been one of the co-hosts for X-Play since 1998, back when the show was on TechTV.  It’s fair to say that he was a recognized and respected journalistic entity in the gaming world.  He also served as the Editor-In-Chief of games content at G4.

That having been said, those were some of the things that I appreciated about the network.  In the past three years or so, though, most of the programming on G4 has shifted to being geek culture and great movies to dribble like reruns of Cops, Cheaters and Campus PD.  That’s been a tremendous let down.

Additionally, the network began to lose the personalities that made it watchable.  Olivia Munn left first, and she ended up on the Daily Show.  Geoff Keighley left next.  And now, Adam Sessler is done with them.

If you want to hear some well thought out diatribes and rants about the gaming industry, then you will want to track down some of Sessler’s work in a segment called “Sessler’s Soapbox.”  It’s a good way to understand the gaming industry and what at least one insider thinks needs to happen to continue good sales and evolution in the media.  Because that’s about the only place you’re going to find it anymore.  G4 sure won’t have it.

I guess if you’ve read this much of the post, then you’re wondering why I actually went through the trouble of putting it up.  I really hate to see this happen.  G4 used to be a network that fit the mold of being a channel that was really by gamers for gamers.  It was a kind of validation for those of us who spent too much time indoors when we were young and took video games too seriously.  It was a place where adults talked seriously about the kinds of things that gamer geeks actually cared about and it also asked us to think about what we were exposing ourselves to.  I think the list of people that have been cut loose is really somewhat tragic to that culture.  It’s understandable to say that the internet has created the same kind of environment for it, but I feel like that isn’t the same kind of legitimacy that an actual television network has.  The G4 I enjoyed in college is pretty much dead now.  And that is unfortunate.

If you want to read more about Sessler and his departure from G4, you can head over to Kotaku.