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Drinking Quest: Interview with Jason Anarchy

There’s not much I enjoy more than a round of Dungeons & Dragons (or, no doubt, Of Dice and Droids) with a bottle of cider at my side, but there’s probably not much my DM and co-players hate more than a tipsy Saf making critical decisions. When I first heard about Jason Anarchy’s Drinking Quest, I near leapt from my seat with excitement. A role-playing game that is also a drinking game is right up my friends’ and my collective alley.

With an emphasis on responsible drinking and an easy system that can be picked up in the first couple minutes, Anarchy has built both a humorous and smart card-based tabletop RPG perfect for a Friday evening with the gang.

Though Anarchy is Canadian, PAX Aus gave me the opportunity to interview him and talk to him about both Drinking Quest and other tabletop games.


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On Bugs and Bouncing: Hollow Knight’s William Pellen Interview

There was one game that completely caught my attention in the lead-up to Melbourne’s massive gaming convention, PAX Australia: Hollow Knight, a gorgeously atmospheric action-adventure platformer with a healthy dose of challenge.

Hollow Knight is being developed by Team Cherry, an indie company based in Adelaide made up of Ari Gibson, William Pellen, and David Kazi, with a release planned for the first half of 2016.

Set in a bug-infested cavern system below an eerily silent village, Hollow Knight is filled with all kinds of strange creatures and wonderful sights. I’ve always been a sucker for platformers with fascinating worldbuilding that you can explore for hours, and from what I’ve played of the Hollow Knight beta, it seems to be shaping up to be exactly that. Though the gameplay can be difficult, it never feels punishing. 

I had the opportunity at PAX Aus to interview Willaim Pellen and ask him a few questions about Hollow Knight, influences, Kickstarter, and taking the leap to full time game dev.

hollow-knight-rain


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There Has Been… An Uprising.

UprisingStar Wars Uprising was officially released on September 10th. I refrained from downloading it until September 12th. I maxed out my XP and the storyline 11 days later.  This is weird.

Unless it says KOTOR on the box, I’m not much of a gamer. I enjoy playing video games when I have the opportunity but I rarely lose an entire weekend to a new game and I don’t even have a system besides my laptop. So you can see why I was so surprised that I was able to go through the game so fast even with my obsessive and competitive personality.

Uprising is addicting and not what I expected. On the game play front, it’s fairly simple once you get the hang of it and doesn’t require much skill. Essentially, you select which opponent you want to attack and then your character does so. Things get a little more interesting once you can train in skills that take your attacks up a notch. I’m a fan of the dodge and roll and the spray of blaster fire for efficiency. The only planet that keeps giving me trouble is Anoat thanks to the poison and the never-ending onslaught of nek dogs.

At a certain point, the game does tell you in a not so subtle way to chill the hell out and take a break. The main story missions are locked depending on your character level; something that comes into play once you’re closer around level 18 and it’s harder to level up. Every day, you’re offered a Daily Opportunity mission, 5 Assault Missions (that eventually trigger a Sector Battle which is basically a day long free for all that makes you gape at the Victory Points totals some people rack up), and a Daily Credits mission for each planet that you’ve completed the story for. While you can play repeatable missions as often as possible, they don’t offer nearly as much in terms of gear and nothing for XP. Granted, the XP part doesn’t really matter once you hit Level 40 and don’t get XP anymore… (No, I’m not bitter. Why do you ask?)

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Three Video Games and a TV Show

KOTOR logoKnights of the Old Republic: The best Star Wars game that was ever released and that ever will be released.  Yes, I know.  You’re all tired of hearing me talk about how much I love KOTOR but that doesn’t stop it from being a great story and taking another look at it would give Lucasfilm a chance to help fix a few of the problems currently facing them.  I won’t repeat myself and go into how very Star Wars the story is and how great the characters are.  Instead, I’m here to pitch you an idea for the new canon.  Ready?  Here’s the pitch: Revamp both Knights of the Old Republic games for modern consoles and take advantage of the chance to update the graphics and to properly finish the second one, finally make that third KOTOR game, tell the lead up story as a television series on a major network (or even cable), and canonize both Revan and the Exile as women.

Let’s start from the top.  Knights of the Old Republic was fun.  Regardless of what you think of the second game, I think you’d be hard pressed to find a Star Wars fan who didn’t enjoy playing the first game.  It’s a well-liked and familiar property set in an era that’s almost definitely unaffected by the Story Group’s new overarching canon.  Bringing the games out of Legend and into official canon could quite possibly go a long way towards making some of those still upset about the canon change happier.  Also, imagine getting to play the games except created with modern technology.  The original games continue to have their charm but modern graphics paired with an awesome story?  (Just think about it, we’ll wait.)  This is also a great opportunity for Knights of the Old Republic II: The Sith Lords to be properly finished so we can finally play the droid factory planet without having to mod beyond belief.  A third game to round out the trilogy is a no brainer really.  It’s been ten years and portion of the fan base is still clamoring for KOTOR3.  It’s a license to print money.

A prequel (don’t look at me like that’s a dirty word) would be the best plot line for a tie-in show that would let the games stand alone and it would give the writers plenty to work with.  To tell the story, I’d imagine that perhaps three to four seasons of 10-13 episodes each would be ideal.  They could chronicle the attack of the Mandalorians, the refusal of the Jedi to answer, Revan and Malak going off and becoming heroes as they lead the fight back, their descent into darkness, and then rise of their Sith army.  It would ultimately culminate in Bastila’s mission that results in Revan’s capture and amnesia.  Is it ambitious for a television show?  Sure but we now live in a world where Game of Thrones is wildly successful and has a huge budget.  I could see Disney green-lighting it.

One of KOTOR’s greatest strengths was its characters and Lucasfilm would be wise to take advantage of them.  The supporting crew were all well-rounded with their own backgrounds and motivations and the protagonist was, well, entirely dependent on you.  The best thing though was how diverse the cast was in terms of race, gender, and species.  It’s something more properties should take a note of.  That said, it wasn’t perfect and this is where the game should take a hint from Saints Row IV.  Yes, that Saints Row IV.  In Saints Row, you play as the Boss who is a character you customize completely and your crew treats you the same way regardless of gender including romancing.  During a recent replay of KOTOR, I got frustrated that the game prevented me from being able to romance Bastila as female Revan.  I’d love to see a version of the game that isn’t quite so tied to turn of the century social rules especially since we’ve now seen what Bioware can do.

darth revanI don’t think it’s much of a stretch to say that Star Wars continues to have a gender problem though.  We’ve discussed it ad nauseum here at Tosche Station from the lack of representation in merchandise to the painfully unequal casting announcements.  While I will always adore that KOTOR lets YOU decide what gender Revan is and even what they look like, I do thinking officially canonizing it would be a good thing but this time as a woman.  Same goes for the Exile.  John Jackson Miller’s Knights of the Old Republic comics did a pretty good job of skirting the issue of Revan’s gender but if Disney wanted to capitalize on this property and make a live action television show, they’d have to make a definitive call.  By making Revan and the Exile female in what would undoubtedly be a very popular storyline in the franchise, Disney would essentially be forced into giving them the respect that they (and the other female characters) deserve when it comes to merchandizing.  Even in this unfortunate Natasha-less, Gamora-less, and Hera-less world that we live in, I have a hard time seeing them be able to justify NOT making toys of the two main characters.  (Just imagine if they even canonized Revan as a woman of color…)

Three video games (revamped and finished for the modern world) and a TV show are really just the bare bones of the KOTOR initiative.  There’s an opportunity for tie-in novels and comics and toys galore but most importantly, it’s an opportunity to please Star Wars fans both new and existing, make strides towards putting more women in the leading roles, and play around in a part of the timeline that won’t interfere with the films at all.

Also I just really want more KOTOR.  And a TV show about Revan-the-Jedi-Master-Strategist as she defeats the Mandalorians.

Say it with me now: three video games and a TV show!

Three more LucasArts games added to the GOG library

Gog games 2

GOG.com wasn’t finished with the six games they added yesterday.

Joining the growing LucasArts library are three more titles. Empire at War and Rebellion are a pair of popular strategy game titles. Meanwhile, Rogue Squadron 3D was the arcade combat flight simulator enjoyed by gamers in the 90s with access to a PC or a Nintendo 64.

Head over to GOG to see the complete collection from LucasArts

Six more LucasArts titles now available at GOG

GOG games

Available starting today at Good Old Games are six more LucasArts titles that have been optimized to play on your modern PC.

The titles available feature combat flight simulators X-Wing Alliance and its multiplayer predecessor X-Wing vs. TIE Fighter. If you’re picking up X-Wing Alliance, be sure to check out the XWA Upgrade Project, which replaces the default ship and background textures int he game with re-designed high res packages.

Dark Forces brings you back to the height of the PC FPS era by putting you in the shoes of Kyle Katarn and a giant arsenal of blasters from the Galaxy Far, Far Away.

Galactic Battlegrounds was an isometric strategy game ala Civilization and Age of Empires. Battlefront II featured a bit of everything for Star Wars fans. Ship combat, third-person shooter fun, and a level of fun that had fans clamoring for a sequel for ages.

Finally there’s Knights of the Old Republic II. The ambitious sequel to Knights of the Old Republic was maligned for bugs, a very rushed second half, and an ending that was probably too vague for its own good, but it was still a very fun and thought provoking game. If you pick this one up, you may want to also look at The Sith Lords Restoration Project, which adds back in a bunch of content that were cut from the game due to production time restraints.

Some of these games are currently on sale, so go check it out!

X-Wing and TIE Fighter get a modern digital release.

Wedge flying in the Battle of Endor

You wanted to be him.  You know you did.

It’s time to find that old joystick and hope it still works, because the old TIE Fighter and X-Wing games are finally getting re-released.  Kotaku reports that they’ll be released for $10 each on Good Old Games, possibly as soon as tomorrow, though that remains unconfirmed.

Update: The games are available right now on GOG.com! Also available are Knights of the Old Republic, Sam and Max Hit the Road, Indiana Jones and the Fate of Atlantis, and The Secret of Monkey Island: Special Edition. 

So buckle up–it’s time to get back to some of the best story lines Star Wars has ever seen.

Star Wars: Battle Pod Arcade Game Unveiled

star-wars-battle-podThe first Star Wars-related announcement has come in from the New York Comic Con festivities and it’s certainly not something we expected. Bandai Namco has unveiled Star Wars: Battle Pod, an arcade game in which the player sits in a simulated cockpit and pilots various kinds of vehicles on missions. From the official site:

The game includes five stages that recreate the fiercest battle scenes from the original Star Wars trilogy. Loaded with features and unique gameplay elements, players can experience the impact of the explosions and destruction that will leave them with a sense of actually piloting and taking part in action-packed scenes from the films. Enabling the player to be surrounded by gameplay images and experiences on the dome screen, players will truly take command of the vehicles that appear in the films such as X-wings, snowspeeders, speederbikes, the Millennium Falcon and TIE Advanced.

The game will be available to play at participating arcades in the United States starting January 2015, but fans in New York City have an opportunity to play it early:

Players experienced their first hands-on gameplay of Star Wars: Battle Pod this week in New York City at an announcement event at Marquee NY. The game will continue to be on display at Dave and Buster’s in the Times Square location through the New York Comic-Con.

Bandai Namco does not seem to have information about the game up on its site as of yet but will hopefully have some soon.

@BlueJaigEyes, of The Wookiee Gunner, took video of the game trailer shown at the unveiling, which includes footage of what we hope is the Death Star Trench Run:

She also livetweeted the event, including pictures of the interior of the machines. See some of her tweets after the jump. Continue reading

SDCC 2014: Firefly cast reunites for Firefly Online

Several months ago, we let you know that Firefly Online was going to be A Thing. (The fact that I can’t find that post says something about my inability to tag my posts.)

Today at SDCC, we just got the news that the entire cast will reunite for the game, Alan Tudyk will be providing several roles, and Niska, one of the most terrifying of Mal’s personal nemeses, will also be returning.  More details can be found at the Firefly Online website.

Star Wars: Attack Squadrons announced

http://www.youtube.com/watch?v=yiVu_nPJft4

Yesterday, Star Wars.com announced Star Wars: Attack Squadrons, a multiplayer online game being developed by Disney Interactive and Area 52. All we’ve really got right now is this pre-rendered cinematic and a few screenshots of what might be in-game action. I can’t even find anything on developer Area 52, which appears to be a new studio that’s working with Disney to create the game.

Attack Squadrons is being designed as a free-to-play game boasting three PVP modes and customizable starfighters. I would guess that this means there will be some sort of microtransaction system that players can buy into, but we’ll probably hear about that later. For now, you can sign up for the beta testing program.

Perhaps this is the long awaited spiritual successor to X-wing vs. TIE Fighter. I certainly wouldn’t say no to a game like that which takes advantage of far more available broadband access as compared to the late 90s.