Facebook Chat with ‘Scourge’ Author Jeff Grubb This Week

Another week, another Facebook chat with an Expanded Universe novel. This time, it’s Jeff Grubb to talk about his latest release: Scourge. 

We’re very pleased to announce that we will be hosting a chat with STAR WARS: SCOURGE author Jeff Grubb on our page this Thursday, April 19, at 4:00 EST. SCOURGE (on sale next Tuesday) is Jeff’s first STAR WARS novel and he’ll be answering all your questions about Hutts, Jedi, the galactic underworld, and what it’s like writing a galaxy far, far away for the first time. Please stop by and welcome Jeff to SWBooks

The chat will take place this Thursday on Star Wars Books’ official Facebook page. Once again, remember that this isn’t the place to ask about post-Fate of the Jedi plans or when Karen Traviss will come back to the EU (she won’t).

Via Star Wars Books

Revised ‘Star Wars: Ultimate Visual Guide’ Coming Soon

DK Publishing announced today that Ryder Windham’s Ultimate Visual Guide will be updated and expanded.

Among the new additions to the book is a foreword by Ashley Eckstein, voice of The Clone Wars’ Ahsoka Tano and the mind behind Her Universe.

For more information, visit the official Ultimate Visual Guide page.

Third Batch of ‘Essential Guide to Warfare’ Endnotes Hits

Over the last week, EG to Warfare author Jason Fry has been releasing notes from the book’s development. The trend continues this week as he posts a third batch of end notes.

Whenever an author is working on a comprehensive guide that has to seamlessly fuse together numerous eras and writings from other countless authors and publishers, things tend to go sideways as far as canon continuity goes. One area where the canon often contradicted itself was the tricky subject of just what constitutes a capitol ship in the Galaxy Far, Far Away.

All the systems agreed that capital ships began with corvettes (100m-200m), after which came frigates (200m-400m) and then cruisers. Above cruiser, things were fluid in terms of which names to use and where to divide the classes.

My first stab at the Anaxes War College System divided cruisers into three subclasses:light (400m-600m), medium (600m-900m) and heavy (900m-1,600m), followed by battlecruisers and dreadnoughts (4,000m and longer). In addition, I proposed a shorthand system of three generic classes – gunshipscruisers and battleships – that I imagined would be used by officers in the heat of battle. The generic classifcations were good cover for a host of contradictions from the movies and books (lots of things are called “battleships” in lots of sources), made the all-over-the-map use of “cruiser” slightly more sensible, and meant I could stop writing things like “big capital ships” in Warfare.

As a self-professed fleet junkie, I was thrilled to see Fry put together such a clear and concise classification system. Sure, this might trump some obscure canon in already-written books, but authors finally have a reference to go to moving forward.

For more tidbits from the third batch of notes, hop on over to Jason Fry’s Tumblr.

Two More Guests Confirmed for Star Wars Weekends

Last week the initial guest list for Disney’s Star Wars Weekends hit. As of last Friday, you can add two more names to the lineup.

Star Wars Weekends takes place from May 18th to June 10th at Disney’s Hollywood Studios theme park in Orlando, Florida. As someone living on the other side of the country, let me just tell those of you in closer proximity that I’m insanely jealous of you all.

Trouble On The Horizon for ‘The Old Republic’ Publisher?

A disappointing 2011 at video game publisher Electronic Arts may be leading the company to lay off anywhere from 500-1000 employees. The rough year was headlined by declining subscriber numbers to their flagship Star Wars: The Old Republic massively-multiplayer online game, the departure of their CFO, and the expensive acquisition of PopCap games. To cap it all off, gamers angry with the ending of Mass Effect 3 flooded Consumerist’s March Madness style tournament to name EA the Worst Company in America.

Even for a company the size of Electronic Arts, those kinds of layoff numbers would be a rather eye-opening five to eleven percent of their workforce. A few years ago it was Activision that couldn’t seem to escape bad press and bad news. These days, EA seems to be the company in the industry that can’t escape the negative publicity.

Electronic Arts has somewhat denied that there are layoffs upcoming: “There are no lay-offs as such, we always have projects growing and morphing. At any given time there are new people coming in and others leaving. EA is growing and hiring and building teams to support the growing demand for digital games and services.”

Not exactly the most confidence-inspiring statement for those working at the publisher. News outlets covering the industry expect something definitive to happen within the next week or so.

Via CNET

New Mystery OT Era Project from a Big Dark Horse Talent

James Haley spotted some interesting Dark Horse-related news coming out of the Chicago Comic and Entertainment Expo (C2E2).

The second arc of “Conan” by Brian Wood will be a three-issue arc by James Herring, but Becky Cloonan will continue to work on the series long term. “Star Wars: Dawn of the Jedi” did well for the publisher, Parkinson said. There are more plans for the original trilogy characters including the death of Boba Fett as written by Tom Taylor in “Star Wars: Blood Ties.” More plans are in store for Darth Vader and Darth Maul comes July. Atkins also announced that readers will soon see a “Star Wars” book set in the original trilogy era written by one of Dark Horse’s biggest talents.

Edit: Not a trilogy, but some sort of project set in the OT era.

Speculate, readers! Speculate!

Via James Haley

John Jackson Miller’s ‘Lost Tribe of the Sith’ Collection Gets New Release Date

And a format change.

Also announced are the inclusion of brand new maps. Look for the Lost Tribe collection to hit bookshelves on July 24th.

‘Essential Guide to Warfare’ Giveaway Winners

Who wants a free copy of EG to Warfare? All of you, I imagine! Unfortunately, only two of you will be getting them. The following two people! Who were randomly selected from a hat.*

*Red Dixie cup

  • From the Twitter pool:  @Aelinwen
  • From the Facebook pool: Daniel Laws

Congratulations winners! E-mail your address to staff.toschestation@gmail.com and we’ll send you your copy.

Thanks to everyone who entered and helped us make the first week here at Tosche Station a success. Keep your eyes open, I imagine we’ll have more contests in the future.

Catch Nanci and Brian on the Star Wars Book Report Podcast

A little while ago, my Tosche Station Radio co-host Nanci and myself did a guest spot with the Star Wars Book Report. If memory serves, we talked about fan fiction, fun at conventions, and our thoughts on the post-Return of the Jedi Expanded Universe.Hop on over there to listen to us go off-the-rails on someone else’s podcast!

SW Book Report Episode 49

A Brief History of Terrible Star Wars Games

With the outrage over Dancing Han Solo*, one would think there has never been a bad Star  Wars game to grace the market. Lucasfilm has sold out for a quick buck, you say. Oh you silly fans. If that’s the measure for selling out (whatever that means), Lucasfilm sold out years ago. Star Wars has a long and storied history of shoddy video game tie-ins pushed out the door to make some scratch.

*I don’t care what any of you say, Dancing!Han is the best thing to happen to the fandom in the last decade.

Star Wars: Rebel Assault II: The Hidden Empire: Death by Colons was a horrible mashup of bad full-motion video, clunky game mechanics, on-the-rails dullness, and difficulty curves designed by a sadist. If the horrid acting didn’t make you cringe to the point of turning it off, the bizarre spikes in difficulty at random moments would make you rage quit. Rebel Assault II hearkens back to a day when every game developer on the planet thought that unskilled actors and a green screen were the key to creating a big hit. Rather than, you know, actual gameplay value.

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