If nothing else, I’ve learned that the Restored Content Mod is happy to make you kill a hell of a lot more HK-50 droids and, well, just about everything else when it comes to Nar Shaddaa. Unsurprisingly, that was indeed the planet I chose to do first because Mira is a delight and I needed her on my crew sooner rather than later. (Every time I play this game as dark side and have to kill her and take Hanharr with me instead, a little part of me dies with her.)
The premise of Nar Shaddaa is that you have to run around and make a lot of noise supposedly because you’re looking for a Jedi Master but actually so you can piss Goto and the Exchange off and get their attention so you can lay down the hurt. It’s both fun and frustrating because towards the end of phase 1, I was basically running in circles talking to anyone and everyone in hopes that I could do that one last thing to get their attention.
This is when the game makes it very clear that you’ve got to walk very delicately when talking with your companions. Some of them are easy to sway while others are far more tied to their own beliefs and you’ll lose Influence with them if you say the wrong thing. (Ebon Hawk chats just aren’t that relaxing anymore.) Kreia in particular can be tricky as she disapproves whenever you perform acts of charity or help others. There’s a lesson that goes poorly either way (if I remember correctly) regarding a refugee who asks you for a few credits. If you give them to him, Kreia tells you that even small acts can have huge ramifications and that now he’ll probably get beat up for getting a handful of credits that he didn’t earn. Way to go you for being nice! (But seriously though: Kreia is messed up and disturbing.) Continue reading

The Screaming Citadel crossover kicks off today and I’ll just be referring to it as the issue in which everything is delightful and wonderful and nothing hurts. Another potential title is ‘Everything I never knew I wanted until just now’ which would be equally accurate.