Review: Star Wars: Knights of the Old Republic

If you’re a Star Wars fan, you probably at least know of Star Wars: Knights of the Old Republic, the groundbreaking BioWare RPG that’s still beloved by thousands to this very day and for good reason: it’s damn good. In his first book, journalist Alex Kane dives into the game’s history and its creation, offering a brief yet well-researched oral history of Knights of the Old Republic, showing why it’s so special and why people still play it well over a decade later.

There’s a little bit of something for everyone within these pages whether you’re more of a Star Wars person or more of a BioWare person. (And if you’re both, you’re golden.) The book focuses on the first game and barely mentions Obsidian’s sequel which came out the following year but the tight focus is to its advantage. It’s a fairly quick read but makes good use of every page. As a long time fan of Knights of the Old Republic (aka KOTOR) who considers it to be one of her favorite games of all time yet never really looked into anything behind the scenes for it, the book was a quick yet fascinating read that goes all the way back to the game’s genesis. I was relatively young when KOTOR first came out and didn’t really grasp how revolutionary it was to have the dialogue fully voiced instead of just as text on the screen. No matter how well versed you are in the history of the game, you’ll likely learn at least a new thing or two about it. (I learned far more than that!)

Kane talked to just about all of the major players in KOTOR’s development, from Mike Gallo of LucasArts to James Ohlen of BioWare, and even spoke with voice actress Jennifer Hale who played Bastila Shan. The almost a dozen interviews have been supplemented with previous published ones, all meticulously cited at the end. The love that everyone had for both the game and the galaxy comes through without sugar coating the game-making process. In particular, concept art director John Gallagher seemed to hold nothing back and recounted not only being able to meet the incredible Ralph McQuarrie in a “life-changing” experience but also his dislike for Darth Malak’s final design. It all helps add a delightful sense of this being a true conversation; if you close your eyes, you might be able to imagine them reminiscing over a beer. Games are both an art form and hard work, something the book makes clear without putting one above the other.

Statement: Star Wars: Knights of the Old Republic is out today from Boss Fight Books and is perfect for fans of the iconic game. It’s absolutely worth picking up. Come for the game’s history, stay for the HK-47 tidbits, meatbags.

Thank you to the author for providing an early copy of the book for review purposes. It is available for purchase through the publisher