Lucasfilm Licensing selects Electronic Arts for exclusive multi-year game deal

When LucasArts was closed down, Disney and Lucasfilm said that the Star Wars IP would move towards a licensing model with out-of-house talent handling development duties. Fans were skeptical that anything would come out of this, naturally. Today Lucasfilm put those concerns to bed with the announcement that publisher Electronic Arts has been selected for an exclusive multi-year game deal.

Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.

Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.

“Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come,” said Kathleen Kennedy, President of Lucasfilm. “When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear.”

While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, co-president of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world.”

“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

More information, including titles in development, will be announced in the coming months. Continue to check StarWars.com for updates on the future of Star Wars gaming.

Take a moment to look at the studios that are going to be involved. DICE, Visceral Studios, and Bioware. These are three big-name players that command a lot of respect in the gaming community and have produced some incredible game portfolios. Lucasarts may be gone, but the Star Wars gaming IP is perhaps in better shape than it has been in years.

Bioware’s David Gaider Discusses Fandom, Toxic Enviornments, and Fan Entitlement

Fandom is simultaneously a wonderful and horrid thing.

One person exposed to both sides of the coin is David Gaider, the lead writer on Bioware’s Dragon Age video game series. For a bit of background, Bioware has what the call the Bioware Social Network, an online community of forums for gamers to troubleshoot technical issues, seek out gameplay help, and offer feedback to the writers and developers.

Over the last few years, however, the feedback portion of BSN in particular has become an increasingly hostile and toxic environment. Worse, it started taking its toll on Gaider.

I tend to largely avoid [BSN] these days, myself. Why? Because spending too much time there starts to make me feel negative— not just about the games we make, but about myself and life in general. That’s not a good feeling to have. I’m sure there are folks there who would bristle at that comment, suggesting that all negative feedback is justifiable and that ignoring it is the equivalent of us sticking our heads in the sand. How will we ever improve unless we listen to their scolding and take our lumps like good little developers? That is, of course, ignoring the idea that we haven’t already digested a mountain of feedback— both positive and negative— and there’s really only so much of it you can take. Eventually you make decisions (informed by that feedback, though only in part— it can only ever be in part) and move on.

And I’m sure there are also people there who would say that there’s plenty of useful, thoughtful feedback. Not all of it consists of angry ranting. You can, in fact, meet and talk to some very keen and intelligent posters. And that’s very true. If it weren’t true, I wouldn’t go there at all. Yet the signal-to-noise ratio does seem to be worsening, and eventually you get the feeling like you’re at one of those parties where all anyone is doing is bitching. It doesn’t matter what they’re bitching about so much as, sooner or later, that’s all you can really hear. Engaging starts to mean partaking in the bitching until you feel like that’s all you’re doing. Even when I try to rise above, those who are most negative will seek me out in order to get a rise out of me— and not unsuccessfully. I am only human, and I’ll end up responding to score points just as they do, and end up feeling shitty for having done so.

I imagine that can happen to any online community. Eventually the polite, reasonable folks stop feeling like it’s a group of people they want to hang around. So they leave, and those who remain start to see only those who agree with them— and, because that’s all they see, they think that’s all there is. Everyone feels as they do, according to them. Once the tipping point is passed, you’re left with the extremes… those who hate, and those who dislike the haters enough to endure the toxic atmosphere to try and combat them. Each clash between those groups drives more of the others away.

The whole post is a fascinating read. Head over to David Gaider’s Tumblr to read the rest.

‘The Old Republic’ Loses 400,000 Subscribers

Bad news for Electronic Arts, Bioware, and Lucasarts. Their massively-online Star Wars IP is having a very hard time retaining subscribers as 400,000 have left the virtual universe according to an EA earnings statement.

To put this into perspective, subscriber totals peaked around 1.7 million and have crashed down to 1.3 million. Nearly 25% of subscribers have bolted since the game’s launch. Those are numbers that no one involved with the development of the game ever wanted to see, especially this early in the game’s life.

You have to wonder, would a proper Knights of the Old Republic III have been a better choice in the long run?

Via Kotaku