Review: The Old Republic: Annihilation

As someone who hasn’t really kept up with the Old Republic novels or gotten around to playing the new game, I went into Annihilation not expecting anything more than a decent read where I’d have to continuously look up references to events I had no knowledge of.  What I actually got was an incredibly fun read where I only occasionally had to reference Pablo Hidalgo’s Essential Reader’s Companion for dates and general information.  Color me very pleasantly surprised.

Drew Karpyshyn’s latest novel, The Old Republic: Annihilation, centers around Theron Shan, a field agent for the Republic’s Strategic Information Services. He’s also secretly the son of Jedi Grand Master Satele Shan but has no connection to the Force.  (Spoiler Alert: This will definitely be a plot point later.)  The Sith Empire has at its command a technologically impressive and incredibly dangerous warship called the Ascendant Spear.  Under the symbiotic control of Darth Karrid, it is a ship that the Republic has to destroy if they want to ultimately beat the Sith Empire.  Cue Operation End Game: It’s up to Theron Shan and Jedi Master Gnost-Dural to find a way to stop Darth Kerrid and the Ascendant Spear.

The plot itself is entertaining and never really drags. The book is one part spy, one part action, and often left me fondly reminded of the X-Wing novels.   It opens with an unauthorized mission that helps establish not only the tone of the novel but also who Theron is both as a person and as an agent.  The book continues to move the overarching plot forward with just the right amount of missions/ action sequences to keep things interesting but not enough so that it feels overly excessive.  The threat of the Ascendant Spear also works well because it presents enough of a danger to warrant Operation End Game but doesn’t fall victim to Ridiculous Super Weapon Syndrome.

One of the book’s highlights was the brief chapter that focuses purely on the poor Imperial Minister of Logistics.  No one really appreciates the work he does and obviously the Empire wouldn’t function nearly as smoothly without him.  Efficiency is everything and the politics of the Sith Lords are a nuisance even if he does know how to play that game.  It’s amusing and a nice (yet relevant) break from the main storyline.

The characters are what really help the novel succeed.  Theron himself is an interesting protagonist who occasionally gives off a strong Corran Horn vibe because of his huge amount of self-confidence.  He’s self assured and a bit cocky at times but it never truly spills over to arrogance.  He also doesn’t fall into the expected trap one would expect of the Force blind offspring of the Jedi and never really broods on it.  Does Theron have some unresolved issues in regards to his mother?  Sure, but they never become a defining character trait and only really surface when prompted by circumstances.  Another entertaining character was Marcus Trant, the Director of SIS, who you just can’t help but sympathize with when he has to deal with Theron’s antics in the field.  He’s good at his job, struggles a bit with his personal life, and just positively had it up to here with Theron some days but can’t fire such a valuable agent.  Gnost-Dural, the token Jedi of the book, was another pleasant surprise who left me intrigued about his life from before the book’s start.  I also found myself soon warming to Teff’ith, the young smuggler who has a very weird bond with Theron.  She’s incredibly independent and doesn’t want Theron poking into her business.  Her speech patterns thankfully manage to walk on the right side of endearing or irritating and she ultimately has one of the best lines in the book.

The only thing that I wasn’t really a fan of was the family plot line.  Theron learns who his father is about a third of the way through the book and it is not exactly the shocker of the century.  As a whole, the plot line actually works with the book but the obligatory awkward family scenes left me rolling my eyes because they felt too expected at times.  However, they didn’t detract drastically from my enjoyment of the book.

Overall, I give Annihilation a 3.5/5 and say that it is definitely worth the read especially if you are interested in the era or are looking for a fun Expanded Universe book that’s not part of a giant series.

 

Thank you to Random House for providing us with an advanced copy of the book for review purposes.

The Old Republic’s Lead Designer Leaves Bioware

The upheaval at Bioware Austin, development studio for the much hyped and underperforming The Old Republic, continues as the game’s lead designer has announced he has left the company. Daniel Erickson is currently looking for employment elsewhere

While a lead designer of an massively multiplayer online game isn’t especially unusual, one has to wonder if the troubles of The Old Republic factored heavily into Erickson’s decision. The Star Wars themed MMO launched to much fanfare and high expectations, but rapidly hemorrhaging subscriber numbers have dealt a blow to Bioware Austin. Earlier this year, the studio was hit hard by employee layoffs.

The Old Republic Goes Free-To-Play, Attempts Stem Falling Subscriber Numbers

Earlier this year, The Old Republic went free-to-play until level fifteen. Yesterday, it was announced that the game would be modified further by offering a restricted free-to-play model to level 50 and an unrestricted subscription model. The dinstinction from BioWare’s press release:

Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, subscribers will receive ongoing monthly grants of Cartel Coins, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable in-game items including customizable gear and convenience features that will enhance the game play experience.

Free-To-Play – The first 50 levels will be Free-to-Play, with restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

BioWare also provided the following chart to explain the difference between the two game models:

In addition, purchase price of the game itself will be lowered to $15 starting on August 7th. In all, this looks like a good thing for people who are curious about the game but didn’t want to be tied down by a monthly subscription. Still, why is BioWare and Electronic Arts taking this drastic step in restructuring how the MMO is played and paid for? The unfortunate answer appears to be rapidly falling subscriber numbers.

Electronic Arts has revealed that the number of people paying to play its online video game Star Wars: The Old Republic has dropped below one million.

The title is the US firm’s biggest investment to date.

Launched in December, it initially attracted more than 1.7m subscribers.

The firm said the news was “disappointing” adding that it was switching to a new pricing plan which would allow users to access much of the content for free.

While the new free-to-play model is good for gamers, this appears to be more bad news for BioWare and Electronic Arts. Hopefully this new pricing model will allow The Old Republic to avoid the same fate as the Galaxies.

‘The Old Republic’s’ Executive Producer Leaves Bioware

Reports are circling today that BioWare Austin, the studio responsible for The Old Republic, is laying off staff today. That’s bad enough, but things may have just gotten worse. Gamasutra is reporting that TOR executive producer Rich Vogel has left the company as well.

 Amid reports that BioWare Austin is laying off staff today, Gamasutra can confirm that Star Wars: The Old Republic‘s executive producer Rich Vogel is no longer with the company.

Vogel was instrumental in the development of SWTOR, overseeing all aspects of the MMO before and after its launch in December. The online game, though, has lost around 400,000 paid subscribers in recent months, and BioWare Austin recently said it’s considering free-to-play options for the title.

Reports also emerged on Tuesday morning that the Austin office is laying off workers, but it’s unclear if this headcount reduction is part of the restructuring plan BioWare announced in May. Though its parent company Electronic Arts didn’t specify then how many employees would be affected, the publisher said those layoffs were necessary in order for the team to maintain and grow SWTOR.

Bioware and Electronic Arts have not commented on who will be overseeing The Old Republic’s continued development in place of Vogel.

More Bad News for ‘The Old Republic’ Publisher Electronic Arts

While not directly related to The Old Republic, this bit of analysis by Games Industry is anything but good news for the floundering MMO. The stock trend for publisher Electronic Arts is not going in a good direction.

Electronic Arts’ stock has lost almost 40 per cent of its value since the start of this calendar year – and in fact, since the middle of last holiday season (around November 2011) the company’s stock has been in a steady decline which has now wiped close to 50 per cent off EA’s valuation. It’s not a decline as sharp as THQ’s, but it represents a much larger loss of value – THQ’s market capitalisation is only around $50 million, whereas even after this enormous loss of value, EA is still capitalised at around $4 billion.

Games Business put together a rather telling graph comparing EA’s performance to the NASDAQ index and another pair of publishers. It’s not pretty.

While Electronic Arts isn’t alone in the downward trend (Hello, Take Two Interactive), it’s not keeping up with one of its chief competitors in Activision-Blizzard. Worse, it’s not keeping pace with the NASDAQ composite index. But here’s the scary thing, see where the downward trend begins for EA? That’s right about when The Old Republic debuted, the most expensive undertaking in EA history. How much of TOR’s stumbles have fueled EA’s trouble isn’t fully known, but it certainly has contributed.

The Old Republic May Be Going Free-To-Play

Things have not been going well for The Old Republic. First there was the news dropped in some shareholders notes that the game had bled 400,000 users, a staggering 25% of the total subscriber base at its peak. Then there were the layoffs at BioWare Austin. All of this seems to be forcing Lucasarts and BioWare to make some tough decisions. Kotaku had a telling quote from the game’s lead designer, Emmanuel Lusinchi.

“The MMO market is very dynamic and we need to be dynamic as well,” he says. “Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on.”

Going Free-to-Play would dramatically lower expectations for the game’s quality and content, which might be something that needs to happen. TOR simply wasn’t the World of Warcraft killer everyone hoped it would be. The model could also provide new revenue streams int he form of micro transactions.

Whether this happens or not, something needs to change if TOR is going to avoid the same fate as Galaxies.

SW:TOR goes partially free to play

EA just announced at E3 that SW:TOR would be free to play from levels 1-15.

Will this help BioWare pick up all the subscribers it’s lost? World of Warcraft went free to play from levels 1-20 last year, but I don’t think it’s helped Blizzard make up the subscriber loss it suffered after everyone finished the Cataclysm end-game content. Seems to me that SW:TOR needs to spend more time developing new modules and content instead.

Bioware Lays Off ‘The Old Republic’ Staff

Bioware Austin has announced that staff layoffs have occurred as part of a “restructuring” move by the Electronic Arts owned developer.

“BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic,” a spokesperson told Game Informer.

“BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.”

After losing nearly twenty-five percent of its subscription base, this was perhaps inevitable. Totals peaked around 1.7 million but those numbers have crashed to Earth in recent weeks with upwards of 400,000 canceling their subscriptions. It’s a big disappointment for both Bioware and Lucasarts, which had pinned a great deal of hope on the game taking a bite out of the crowded MMO market.

Unfortunately, the end result seemed to be a game that didn’t please nearly enough people. Those hoping for a robust MMO like World of Warcraft were left disappointed by the somewhat shaky gameplay mechanics and those wishing for a storytelling experience on-par with the Knights of the Old Republic franchise didn’t quite get the depth they were promised.

For Bioware, it’s been a year they’ll wish to forget. In addition to the struggles of The Old Republic, their marquee release of the year in Mass Effect 3 was met by fiery scorn by hardcore fans for what they deemed to be an unacceptable ending to a critically acclaimed trilogy.

‘The Old Republic’ Loses 400,000 Subscribers

Bad news for Electronic Arts, Bioware, and Lucasarts. Their massively-online Star Wars IP is having a very hard time retaining subscribers as 400,000 have left the virtual universe according to an EA earnings statement.

To put this into perspective, subscriber totals peaked around 1.7 million and have crashed down to 1.3 million. Nearly 25% of subscribers have bolted since the game’s launch. Those are numbers that no one involved with the development of the game ever wanted to see, especially this early in the game’s life.

You have to wonder, would a proper Knights of the Old Republic III have been a better choice in the long run?

Via Kotaku