http://youtu.be/a4mIa3DzL44
There was a point in time where I played a lot of video games.
I mean, growing up in the Seattle area, you had one of two options after school. Deal with the relentless rain (and this was before Gore Tex was cheap) or find some sort of entertainment inside. I was lucky to have a pretty nice computer at home at the time*, so after finishing up homework I’d often sit down to play the old X-Wing combat flight simulator that Lucasarts released in the 90s.
*Kids, there was a time when having a computer at home was a rare thing. In a class of about 25 students, I was the only person who had a personal computer at home.
One of my lingering memories on one such rainy afternoon was playing through Tour 1, Mission 4. The dreaded Protect Medical Frigate mission. The goal was simple, protect the medical frigate Redemption as it took on wounded soldiers from multiple shuttles. The complication came when wave after wave after wave of TIE Bombers entered the picture, seemingly more than you and your wingmen could handle.
I spent three days working on beating this mission. Time after time I’d get overwhelmed trying to fend off the Bombers. They would always get torpedo volleys off before I could so much as spot them. It was, looking back at it, the first time I was well and truly frustrated with a video game.
I wasn’t the only one that struggled with this mission, though. From the Wook!
The Redemption was created for the 1993 LucasArts video game Star Wars: X-wing, as one of two Rebel medical frigates, along with the Salvation. In the game, the Redemption appears in the fourth mission of Tour of Duty 1, “Protect Medical Frigate.” The difficulty of eliminating waves of TIE bombers approaching the Redemption from opposite directions led to Michael A. Stackpole selecting it as a training scenario for Rogue Squadron in his 1996novel X-wing: Rogue Squadron.
Shane here, just a reminder. TIE Fighter was better, Empire rules. This has been a message from your resident Imperial.